JoJo's Bizarre Adventure / Characters - TV Tropes (2024)

The character page for JoJo's Bizarre Adventure. As the series spans generations and even Alternate Universe versions of the Joestar family, this page is divided into the separate series for each characters.

Be warned, here be spoilers.


  1. Phantom Bloodnote
    • Dio Brando/DIO
  2. Battle Tendencynote
    • Joseph Joestar
    • Kars
  3. Stardust Crusadersnote
    • The Joestar Groupnote
      • Jotaro Kujo
      • Jean-Pierre Polnareff
    • Egypt 9 Glory Godsnote
  4. Diamond is Unbreakablenote
    • Heroesnote
    • Yoshikage Kira
  5. Golden Windnote
    • Team Bucciaratinote
      • Giorno Giovanna
    • The Boss
  6. Stone Oceannote
    • Heroesnote
    • Enrico Pucci
  7. Steel Ball Runnote
  8. JoJolionnote
    • The Higashikata Familynote
    • The Mastermind
  9. The JOJOLandsnote
  10. One-Shot Charactersnote
  11. Spinoff Characters


The Joestar Family

  • Act of True Love: A Joestar will go to insane lengths for the sake of their friends and family.
    • Jonathan investigates Dio on the suspicion that Dio is poisoning his father. Once proven correct, Jonathan brings the cops immediately. After Dio kills George, despite being terrified, Jonathan fights tooth-and-nail to kill the vampire that murdered his dad.
    • Jonathan sacrifices himself so his wife, Erina and an innocent baby can escape the chaos Dio unleashed on their cruise ship.
    • Joseph Joestar gets involved with the Pillar Men because he went on a daring rescue to save his Honorary Uncle Speedwagon. He stays in the fight to avenge his Vitriolic Best Bud Caesar Zeppeli.
    • Jotaro travels to Egypt to kill Dio in order to save his mother. Jotaro gets furious when Dio kills his grandfather.
    • Josuke originally only wants to be normal. Angelo killing his grandfather forces Josuke to step up. Knowing Angelo was going to kill his mother too, Josuke encases the vile bastard in stone. When his new friend Shigechi is murdered by Yoshikage Kira, Josuke seeks vengeance.
    • Giorno will not abandon a single member of his crew.
    • Jolyne will do anything to save her father, Jotaro.
  • And Now for Someone Completely Different: Each one of them contrasts to their immediate predecessor in one way or another.
    • Jonathan is a clumsy boy who grows into the shining example of a noble gentleman, and beats his opponents with passion, swords and his bare fists powered by the sun.
    • Joseph is a goofy, boisterous delinquent who defeats (and irritates) opponents more dangerous than his grandfathers’ with trickery and luck.
    • Jotaro is a rough, stoic, no-nonsense delinquent with little respect for his mother or grandfather, though he still cares for them both. He combines both Jonathan’s physical prowess in the form of his Stand and his grandfather Joseph’s strategic mind.
    • Josuke is a (relatively) normal high schooler and a humble Nice Guy without any higher aspirations… and has an even worse temper than his nephew Jotaro regarding the slightest insult towards his hair. He also shares his father’s goofiness and penchant for underhanded scheming.
    • Unlike his predecessors, Giorno wasn’t born under a loving household, nor does he lead a regular life like Josuke. He’s a reserved, calculating teenager and an aspiring gangster who seeks to liberate Italy of the drug trade based on a chance encounter with a benevolent gangster in his youth. And what comes after Josuke’s mostly light-hearted story is a bloody path towards toppling a mob boss.
    • Whereas Giorno willingly turned to crime to change things for the better, Jolyne is framed for a crime she didn’t commit and thrown into prison. Whereas Giorno (and Jolyne's father Jotaro) are reserved, Jolyne is flighty and openly crass.
    • Unlike his counterpart Jonathan, Johnny is neither especially virtuous or muscular. He’s a cripple plagued by self-loathing and driven not to defeat a great evil, but to regain the use of his legs.
  • Alliterative Name: Hence the name "JoJo". Their first and last names each contain "Jo", whether it's obvious or not. For Josuke (Both of them), the "-suke" in his first name can also be read as "jo". There's no J in the Italian alphabet, but in Japanese, "Giorno Giovanna" can be romanized as "Joruno Jobana".
  • Animal Motifs: Several Jojos are associated with insects i.e. Giorno wears ladybugs and has beetle motifs on his stand, Jolyne is associated with butterflies, Johnny has a thing for bug bites, and Jodio's November Rain resembles a spider.
  • Arch-Enemy: DIO. He and his minions have been causing trouble for the Joestars for more than 100 years. Even after his death, the ripple effects of his actions continue to influence events that happen to and around them.
  • Anti-Hero: Every “JoJo” after Johnathan Joestar, is a morally gray protagonist.
  • Anyone Can Die: Unlike other Shonen series, not even the heroes are safe from this; Jonathan, Jotaro, Jolyne, and Johnny die during or after their stories. Joseph's the only one who actually gets to live to old age out of the other half that survives before the universe resets.
  • Badass Family: It wouldn't be a stretch to call them the badass family of manga, seeing as how the whole series is based on their own individual journeys of badassery.
  • Battle Cry: From Part 3 onwards, they each get a Stand cry. Jotaro, Jolyne and Johnny use "ORA!", Josuke uses "DORA!" and DIO and Giorno use "MUDA!".
  • Birthmark of Destiny: Every member of the Joestar family sports a star-shaped birthmark on the back of their left shoulder. DIO has the same birthmark after stealing Jonathan's body, as do his children, who are technically also Jonathan's. Due to using Dio's (by proxy Jonathan's) bone to enact Dio's plan to achieve Heaven, Enrico Pucci and his twin brother Weather Report also possess the birthmark.
  • Blue Is Heroic: The Joestars seem to have a thing for the color blue. Jonathan, Josuke, Giorno (manga only, though his ladybugs are blue in the anime), Jodio and Jolyne wear dark blue outfits, while Johnny wears a pale blue outfit, and Jotaro and Gappy have Stands that are partially or totally blue. Inverted with DIO, who wears yellow and is nothing short of pure evil.
  • Bond One-Liner: Jotaro is the most frequent offender, but they all have their moments of verbally trashing their enemies when they're about to win a fight.
  • Breaking Old Trends: Jotaro is the first protagonist to not have the last name Joestar, Josuke is the first to not have grown up with the Joestar family (and the first not to be the grandson of the previous Jojo), Giorno is the first to be blonde instead of dark-haired, and Jolyne is the first to be a girl. Jodio is the first one in his part to not have a humanoid Stand.
  • But Not Too Foreign: The Joestar bloodline started in Great Britain, then they gained Italian, Japanese, and American lineage.
  • The Call Knows Where You Live: One way or another, DIO's influence and legacy alive or dead will thrust them into a fight against evil whether they like it or not.
  • Family Theme Naming: Each protagonist's name can be shortened to "JoJo" in some way.
  • Dysfunctional Family: Their family history is unfortunately far from an ideal one.
  • Establishing Character Moment: They typically get two establishing moments each; one for their personalities and quirks, and then a moment cementing why they're the heroes of their respective parts.
  • Genius Bruiser: Most of them are either built like trucks or possess physically powerful Stands, but they typically have to outsmart their foes to get them into position for a beatdown.
  • Good Is Not Soft: Once a Joestar gets their hands on you, chances are high that you're really going to wish they hadn't.
  • Guile Hero: They defeat their enemies not by pure physical force, but by outsmarting their opponents and finding clever ways to get around their abilities. Then they beat the hell out of them.
  • Has a Type: The Joestars are fools for blondes. Jonathan married Erina, Joseph married Suzie Q, Jotaro's wife is blonde (in the anime), and Jolyne had Romeo as a boyfriend until he framed her and got her sent to jail.
  • Heroic Build: Jonathan, Joseph, Jotaro and Josuke. Later Joestar's leaned towards a muscular-but-lean build. DIO inverts this trope, being muscular — especially after stealing Jonathan's body — and depraved as all hell.
  • Heroic Lineage: Some of the Joestars may be jerks, but they still have hearts of gold.
  • Hot-Blooded: Every single of them has enough passion to light a furnace. Even the more reserved JoJos get caught up in moments of intense rage.
  • Impossibly Cool Clothes: Like many characters in the series, none of them dress too normally. They also happen to look quite stylish.
  • Incorruptible Pure Pureness: In terms of lineage at least. Jonathan was the first and most traditionally heroic of the Protagonists. From then on, while his descendants still fight for good and are undoubtedly noble people, they're also ruder and more willing to engage in underhanded tactics to accomplish their goals. And in the alternate continuity, while still heroic, their goals become more personal and selfish in nature.
  • In-Series Nickname: The main part Joestar would be called Jojo from time to time, through this would be largely dropped from the series after Part 2, with it actually being only used once or twice per part afterwards.
  • In the Blood: All Joestars hold an unbreakable resolve and a fierce desire to protect the people they care about.
  • Irony: The Joestar family's biggest enemy, DIO, is a Joestar by adoption himself.
  • Junior Counterpart: Each of the "junior" Jojos from Parts 4-6 is similar to one of the "senior" Jojos from Parts 1-3. Josuke is kind-hearted and forgiving like Jonathan, Giorno is stern and no-nonsense like Jotaro, and Jolyne is a boisterous troublemaker like Joseph.
  • Leitmotif: They each have a theme song, or a "beatdown theme", that plays when they're about to achieve victory, though only Johnathan and Joseph's themes are not named after their Parts.
  • Light Is Not Good:
    • Downplayed. While they're not evil, Johnny and Gappy are not too moral, being way more willing to kill and brutalize others for getting in their way, for the most part are self-centered, and they're the only JoJos to be drawn with significantly light clothing in the black-and-white manga.
    • Jodio has light-colored hair and is a ruthless sociopath.
    • Played Straight with the adopted Joestar who started it all, DIO. He typically incorporates warm, vivid shades of yellow into his color scheme. Even with how bright he gleams, he's still the most vile of the series' main antagonists.
  • Limited Wardrobe: Averted in Parts 1 and 2, where Jonathan and Joseph have a various number of outfits each. Played straight in later parts afterwards where the JoJos are commonly seen in the same distinct outfit. Only Jolyne and Johnny have changed clothes, and even then they're variations of what they usually wear.
  • Magnetic Hero: The Joestars have a knack for getting random people caught up in their adventures who decide to help them for one reason or another. The JoJos' closest friends have been dubbed "Jobros" by the fandom.
  • The Medic: The three "junior" JoJos' Stands can be used to heal injuries. Josuke's Crazy Diamond has healing as its primary power, Giorno's Gold Experience can create new organs and body parts, and Jolyne's Stone Free can stitch up wounds.
  • Nice, Mean, and In-Between:
    • Of the senior trio, Jonathan (nice) is the model gentleman, Jotaro (mean) is the stone-cold delinquent, and Joseph (in-between) is the wisecracking trickster.
    • Of the junior trio, Josuke (nice) is the kind healer, Giorno (mean, by comparison anyway) is the ruthless gangster, and Jolyne (in-between) is the crass delinquent with a heart of gold.
    • Of the new universe trio, Josuke (nice) is polite and values his adopted family, Jodio (mean) is the materialistic sociopath, and Johnny (in-between) is the snarky jockey who warms up to people thanks to Gyro's friendship.
  • Rapid-Fire Fisticuffs: With the exception of Joseph, each of them use their Stands to finish off their opponents this way, or in Jonathan's case, his bare hands.
  • Retool: In the manga, the Joestar birthmark was clearly never a thing in the first two parts, but Part 3 makes it a signature appearance of the family's ancestry. And DIO's as well, considering he has offspring using Johnathan's body. The anime averts this by having it shown as early as Part 1 on Jonathan, but draws no attention to it.
  • Shared Family Quirks: Josuke and Jolyne share many of Joseph Joestar’s quirks.
  • Strong Family Resemblance: Johnathan, Young Joseph, Jotaro and Josuke resemble each other.
  • Tangled Family Tree:
    • Due to the vampiric DIO possessing Jonathan's body and siring children and Joseph's infidelity, the Joestar Family has such oddities like the 15-year-old Giorno Giovanna being the uncle of the near-centennial Joseph Joestar as well as Shizuka Joestar, Josuke Higashikata and Holly Kujo being half-siblings despite being at least three generations apart.
    • In the Steel Ball Run universe, Johnny Joestar married Rina Higashikata and their great-granddaughter Holy married Yosh*teru Kira, making their son Yoshikage Kira a Joestar, a Kira, and a Higashikata. Kira's posthumous fusion with Josefumi Kujo makes JoJolion's Josuke Higashikata a Kujo, on top of being formally adopted back into the Higashikata family through Norisuke IV, Johnny Joestar's grandnephew.
  • Theme Naming: For Parts 3 to 6, their Stands are named after certain metals and other earthly materials. Platinum (Jotaro), Diamond (Josuke), Gold (Giorno), Stone (Jolyne). Afterwards, the alternate universe JoJo's stray from this and are named after music groups with no obvious theme in mind.
  • Weirdness Magnet: They don't star in a series called JoJo's Bizarre Adventure for nothing.

The Joestars’ Allies

The numerous men, women, and animals that have befriended and assisted the Joestars in their many adventures.

  • Aloof Ally: Some of the Jobros — including Iggy from Part 3, Rohan from Part 4, Abbacchio from Part 5, and Joshu from Part 8 — don’t like their part’s Jojo and/or their other allies very much, and only really help because they’re all working toward a common goal.
  • Anyone Can Die: It doesn't matter how close they are to their part's Jojo, many Jobros can kick it in a moment's notice, Part 4 being a notable exception: They are, in order, William Zeppeli, Dire, Caesar Zeppeli, Noriaki Kakyoin, Muhammad Avdol, Iggy, Leone Abbacchio, Narancia Ghirga, Bruno Bucciarati (twice!), Foo Fighters, Weather Report, Ermes Costello, Narciso Anasui, Gyro Zeppeli and Rai Mamezuku.
  • Defeat Means Friendship: It is practically series tradition that the first opponent defeated in their part becomes a loyal friend. This happens with Speedwagon in Part 1, Kakyoin in Part 3, Okuyasu in Part 4, Bucciarati in Part 5, and Kei in Part 8.
  • Deuteragonist: The easiest and most popular way to determine a Joestar's "Jobro" is that they're the character who get the most focus and development after the protagonist, sometimes even more than the protagonist. It can be subverted in cases like Part 6, where Pucci fills this trope and is firmly the Big Bad of the setting.
  • Dying Clue: Some of the Jojo allies manage to leave vital information for their allies after being fatally wounded by the villain of the part.
    • In Part 3, Kakyoin is killed by Dio, who uses The World’s ability to stop time to expedite the killing. In his last moments, though, Kakyoin uses the information on Dio's movements that Hierophant Green received to deduce how The World operates, and blasts a clock tower. This "stops time" for the tower, giving Joseph the information he and the others need to have even a remote chance against Dio.
    • In Part 4, Shigechi discovers Kira's latest 'girlfriend' and is blown up by one of Killer Queen’s bombs. Wounded and about to be vaporized, he uses one last Harvest to bring one of Kira's buttons to Josuke and Okuyasu, giving them the first clue to the identity of a serial killer who has been killing undetected in Morioh for the past fifteen years.
    • In Part 5, after being mortally wounded by Diavolo’s King Crimson, Abbacchio uses his crumbling Stand to create a "death mask" imprinted with Diavolo's face to help his friends identify him.
  • The Lancer: The Jobro of the part will often be the one right by the part's Joestar the most and frequently share fights with them as well as having a strong dynamic.
  • Mentor Archetype: A few of the older Jobros have been mentor-like or parent-like figures to their respective Jojos, including Zeppeli in Part 1, Lisa Lisa in Part 2, and Bucciarati in Part 5.
  • Ragtag Bunch of Misfits: The Joestars’ allies come from every kind of background and vary wildly in age, gender, race, personality, motivation, Stand, and even species. But the two things they all have in common are bravery and loyalty.
  • Tagalong Kid: Some young children have gotten caught up in the Joestars’ adventures, including Anne from Part 3, Hayato from Part 4, and Emporio from Part 6.
  • Undying Loyalty: None of the Jobros have ever betrayed their friends, sold them out, or left them out in the cold, and always remain loyal to their part’s Jojo to the very end.

Stands In General

Introduced in Part 3, Stands are the visual manifestation of life energy, generated psychically by those with an exceptional fighting spirit or a great strength of mind, who are called their Stand Users (スタンド使い, Sutando Tsukai). They usually manifest standing next to their users, hence their name. From Part 3 onwards, Stands become the principal mean of combat and the most iconic element of the franchise.

  • Agent Peaco*ck: Because of the series' art direction, Stand users often wear flamboyant, brightly colored clothes, especially in Parts 5 and 6, but that doesn't make them any less dangerous.
  • Animate Inanimate Object: Most Stands are humanoid, but some can take the form of objects, including Hol Horse's Emperor (a gun), Pesci's Beach Boy (a fishing rod), Narancia Ghirga's Aerosmith (a toy airplane), Boingo's Thoth (a comic book), and Tamami Kobayashi's The Lock (a padlock).
  • Awesome, but Impractical: Some Stands have powerful abilities, but have large setbacks and limitations that can backfire under the right conditions, preventing the user from spamming such abilities.
  • Bad Powers, Bad People: Being that Stands are reflections of their users' souls, Stands with dangerous abilities are often found in the company of people with ill intent.
  • Bad Powers, Good People: While most Stands with dangerous abilities are found with evil people, some people are decent, but their powers manifest in lethal ways, often against their personal intent, often originating from bad life experiences that caused the ability as a reaction to the trauma they endured.
  • Battle Aura: During their battle at the end of Part 3, DIO and Jotaro become enveloped in golden flames when using the time stop ability. Starting with the next part, all users have an aura that appears when using their Stand; the auras are usually colored to match the user or Stand's color scheme, though some unique auras include Green Day's brown/green, bubbly aura, meant to resemble mold, and the aura of Gold Experience Requiem, which is white and almost translucent, to allude to his overpowered, story-ending ability of reversing attacks.
  • Bishōnen Line: While Stands have surprising versatile usage in the hands of an intelligent user no matter how limited the ability initially seems, the most consistently powerful ones are those that are humanoid or if they start off as non-humanoid, they will gradually evolve until they gain more humanoid proportions, along with a significant power boost.
    • Echoes, Silver Chariot to a degree, Golden Experience, Whitesnake, and Tusk all gradually become more humanoid and streamlined in design as they evolve.
    • Star Platinum is consistently the most human-like Stand of any group he's apart of, and is consistently deemed the strongest, even by his enemies, with his only competition being Stands who have powers that are metaphysical in nature.
  • Blessed with Suck:
    • Having a Stand isn't always a good thing. Some Stands have detrimental effects on their users to the point of killing them if their person doesn't have a strong enough fighting spirit. There are stands that are even actively malicious to their user.
    • In some cases, simply having a Stand can come with its own price. Kakyoin was born with Hierophant Green, and couldn't make friends as a child because he felt no one could understand him, since no one could see his Stand.
  • The Chosen Many: In Part 5, Polpo's Black Sabbath refers to those who survive being pierced with the Arrow and gain a Stand as "chosen ones."
  • Determinator: A strong fighting spirit is required to survive manifesting a Stand or being shot with a Stand Arrow.
  • Early-Installment Weirdness: When Stands were first introduced in Part 3, they were named after either the Tarot cards or Egyptian gods, with only two musical references near the end. Part 4 onwards would establish a Musical Theme Naming as the standard for Stands moving forward.
  • Elemental Powers: Some Stands have abilities in the vein of classic elemental superpowers, including Muhammad Avdol's Magician's Red (fire), Pet Shop's Horus & Ghiaccio's White Album (ice), Akira Otoishi's Red Hot Chili Pepper (electricity), Iggy's The Fool (earth), Tama's Stray Cat (air), and Anjuro Katagiri's Aqua Necklace (water).
  • The Ghost: A few Stands like Khnum and Bohemian Rhapsody don't have a concrete form of their own, and only the effects of whatever they do are visible.
  • Heart Is an Awesome Power: There are many Stands with powers that sound useless or too situational for combat, but it's constantly demonstrated through the series that creative Stand Users can make these Stands as effective and lethal as those with direct combat capability.
  • Iconic Sequel Character: A whole class of them. The concept of Stands was not introduced to the series until Part 3.
  • In the Blood: If someone is pierced by a Stand Arrow and acquires a Stand, all their living descendants will either get one as well or at least have the potential to gain one.
  • Inevitably Broken Rule: One of the rules with Stands is that only one person can have one Stand. However, this rule has been played with or even flat out broken:
    • Part 3:
      • Due to the unique situation of DIO attaching his head to Jonathan Joestar's body, DIO was able to gain two Stands: an unnamed Hermit Purple-like Stand with the ability of spirit photography, that would have been used by Jonathan, had he not died so young, and The World, a Stand with nearly the same level of strength of Star Platinum and could stop time.
      • Anubis, a sentient Stand that possessed anyone who picked up the sword it was anchored to, could possess a Stand user and use their Stand against others.
    • Part 4:
      • This part introduced the concept of a user having Stands with multiple forms; it’s technically one Stand, but the Stand can take different forms for specific tasks or as the result of evolution. Kochi's Stand, Echoes, evolves via "Acts" as he becomes a stronger person; starting as an egg, Echoes hatches into Act 1, which can create written words from its tail that makes sounds in real life (writing the kanji for "I hate you" causes "I hate you" to repeat out loud over and over), Act 2 does the same, but instead of sounds, creating a word will cause its effect to manifest (writing the kanji for "hot" causes the word to become hot), and Act 3's power is making a target super heavy that they can't attack people (the weight of words).
      • Kira has the Stand Killer Queen, who can blow up targets and leave no trace of their bodies, but can also detach part of his hand into a new bomb type, the Sub-Stand, Sheer Heart Attack, a mobile bomb that hunts down targets autonomously by tracking their heat signature. Then after Yoshihiro Kira's Stand arrow pierces Kira, Kira gains a new bomb type called "Bites the Dust", which manifests a mini-Killer Queen who detonates a literal time bomb that reverses time to a specific point in order to reverse a negative action, such as someone uncovering Kira's identity.
      • In the same part, Rohan has the Stand, Heaven’s Door, but unwillingly gets another Stand, Cheap Trick, due to the Stand’s parasitic ability to become attached to people who see its host’s back. This prevents Rohan from attacking Cheap Trick since harming it harms himself and Heaven’s Door.
    • Part 5:
      • King Crimson has a Sub-Stand on its forehead called Epitaph, which allows the Boss to gaze into the future before skipping time.
      • Near the end, the gang's souls get switched around as result of a crippled Polnareff using the Requiem arrow to evolve Silver Chariot into a powerful form as a desperate effort to keep the arrow away from the Boss; Due to the unique situation revealed about the Boss (that he has two souls within one body, one of which is dominant over the other), Diavolo is able to hide his soul within the same body Trish's soul is currently in (Mista's), technically leading to one body having two souls, though each soul controls their own Stand.
    • Part 6: After preforming a dark ritual involving having a creature be born from a bone of DIO and then fusing with it, Enrico Pucci's Stand, Whitesnake, evolves into two new powerful Stands: C-Moon, a remote control Stand that can invert any object's gravity with its attacks, and Made In Heaven, which can accelerate time to the point that the universe reaches a singularity point and restarts. Then at the end, Emporio ends up getting the late Weather Report's Stand disc punched into him, leaving him with two Stands: Burning Down the House and Weather Report, whose combined powers are use to kill Pucci by trapping him in the Ghost Room with a lethal concentration of oxygen, which weakens him quickly due to Made In Heaven's powers, and then beating him to death.
    • Part 7:
      • Johnny's Stand, Tusk, evolves via "Acts", like Koichi, resulting in Act 1, who provides him with the ability to spin and shoot his toe and finger nails like bullets, Act 2, who gives him the abilty to shoot drilling bullets that can follow their target even if they miss, Act 3, which allows him to travel via wormhole by shooting himself, and finally, Act 4, a combat Stand that uses the power of the Golden Spin phenomenon, which allows it to punch his targets and imbue them with an infinite spinning rotation that disintegrates them and sends the remains to another dimension and the ability to break through barriers like the ground and even D 4 C's Love Train ability.
      • With all their powers combined: D 4 C's dimensional traveling and the Holy Corpse's Stand, Ticket to Ride's ability to invoke favorable coincidence, Valentine is given the Love Train ability, which redirects all attacks on him to somewhere else on the world, inflicting fatal accidents, which Valentine intends to use to prevent any harm against the United States, at the expense of the rest of the world.
  • Invisible to Normals: Stands and their effects can't be seen by people who don't have Stands, unless the Stands are bound to physical objects. They can still be harmed by them, however.
  • It Can Think: While most Stands are non-sentient and fully controlled by their users, some Stands have a separate consciousness from their users. They range from Stands that protect or act as advisors to their users, from Stands that act by their own interests, to even Stands that actively attempt to harm their users.
  • Loophole Abuse: Normally, if someone not strong enough to receive a Stand is shot by the arrow, they are just supposed to die. But if they are shot and immediately healed, then they can survive and gain a Stand.
  • Make a Wish: Not outright stated, but some Stands seem to manifest powers based on their users' desires. For example, Shigechi wants to be rich, so he gets a Stand that can easily collect hundreds of small objects at a time. Yoshikage Kira wants to live a quiet life, so his Stand can kill people easily without leaving a trace of their body. This is especially true if a stand arrow pierces either a stand or the user, in which case it either evolves the stand or grants it a new ability in accordance with the user's wish at that current point in time, like Polnareff's desire to keep the arrow out of Diavolo's hands.
  • Mundane Utility: Some Stand Users prefer to use their Stands for everyday life rather than combat. Aya Tsuji uses Cinderella to give makeovers to her customers at the beauty shop where she works, and Tonio Trussardi uses Pearl Jam to make delicious food with healing properties for his restaurant.
  • Musical Theme Naming: Starting from Part 4, Stands are named after real-life bands or musicians. This actually started earlier near the end of Part 3 (Kenny G's Tenor Sax and Vanilla Ice's Cream) since by then, the Tarot deck and Egyptian Glory Gods have all been used for Stand names.
  • Next Tier Power-Up: It is possible for a Stand to evolve into a different, more powerful form, either by use of the Stand Arrow, or by the strong will of the user.
  • No Ontological Inertia: In most cases, a Stand can't manifest nor act if its user is unconscious. Also, killing a user also kills their Stand (with some notable exceptions).
  • Personality Powers: A Stand is a manifestation of its user's soul, and thus reflects some aspect of its user's personality.
  • Power Incontinence: It is possible for a Stand user to not have complete control over their Stand, especially if said Stand is the rare sub-type that has a mind of its own. One example is Pannacotta Fugo's Purple Haze, whose power is to spread an uncontainable flesh-eating virus capable of reducing a grown man to a puddle in 30 seconds.
  • Powers Do the Fighting: Most of the time the Stands are the ones who do the fighting, with their users rarely even lifting a finger.
  • Psychoactive Powers: There seems to be a rough correlation between the user's level of willpower and the strength of their Stand. The Joestars and their arch-enemies have the strongest Stands in terms of raw power, while side-characters are more likely to have unusual, less powerful or non-combative Stands. The evolution of Koichi Hirose's Echoes in Part 4 also shows that a Stand can increase in power as its user's resolve grows.
  • Recurring Element: Not every Stand is completely unique, as some Stands coincidentally have similar powers.
    • A Stand that inhabits a vehicle and enhances it while also being able to manipulate its form: Forever's Strength and ZZ's Wheel of Fortune (Part 3).
    • A Stand that can steal the souls of enemies who admit defeat: Daniel J. D'Arby's Osiris and Telence T. D'Arby's Atum (Part 3).
    • A Stand that can control the direction of bullets: Hol Horse's Emperor (Part 3), Guido Mista's Sex Pistols (Part 5), and Johngalli A.'s Manhattan Transfer (Part 6).
    • A Stand that has a radar to track people from far away: Narancia Ghirga's Aerosmith (Part 5) and Johngalli A.'s Manhattan Transfer (Part 6).
    • A Stand that can teleport through bodies of liquid: Anjuro Katagiri's Aqua Necklace (Part 4), Squalo's Clash (Part 5), and F.F.'s Foo Fighters (Part 6).
    • A Stand that can be worn as a full-body suit: Ghiaccio's White Album and Secco's Oasis (both from Part 5).
    • A Stand that can shrink people and objects: Formaggio's Little Feet (Part 5), and Gwess' Goo Goo Dolls and the Green Baby's Green, Green Grass of Home (both from Part 6).
    • A Stand that can travel between mirrors and inhabit a "mirror world": J. Geil's Hanged Man (Part 3) and Illuso's Man in the Mirror (Part 5).
    • A Stand that uses strings to attack: Noriaki Kakyoin's Hierophant Green (Part 3) and Jolyne Kujo's Stone Free (Part 6).
    • A Stand that allows Voluntary Shapeshifting: Rubber Soul's Yellow Temperance (Part 3), Oingo's Khnum (also Part 3), and Mikitaka Hazekura's Earth Wind and Fire (Part 4).
    • A Stand that predicts the short-term future: Boingo's Thoth (Part 3) and Vinegar Doppio's Epitaph (Part 5).
    • Most infamously, a Stand that is a close-range power-type with the ability to stop time: Jotaro Kujo's Star Platinum and DIO's The World (Part 3).
  • Significant Double Casting: In the anime, Stands capable of speech have the same voice actors as their users.
  • Simple, yet Awesome: Compared to Hamon, Stand abilities do not need rigorous training to master. That said, some Stands have unusual abilities that require their users to get creative and think outside the box in order to get any mileage out of them.
  • The Swarm: Part 4 introduced the concept of colony Stands, which don't manifest as a single human-sized being, but rather a large group of small beings (although the group as a whole is still considered a singular Stand). Stands in this category include Shigechi Yanguu's Harvest, Keicho Nijimura's Bad Company, Risotto Nero's Metallica, and Guido Mista's Sex Pistols.
  • Synchronization: For most Stands, whatever happens to them also happens to their user and vice versa. This most often manifests as damage to one resulting in a corresponding injury on the other. This rule applies to a lesser extent to Automatic Stands (Stands that act on their own with minimal action from the User), Bound Stands (Stands that need to be bound to regular objects to show themselves), and Colony Stands (Stands that consist of many smaller units; as long as one unit is alive and active, then its user will remain alive no matter how bad their injuries are). In most cases, a Stand dies with its User and, if a Stand is completely destroyed, their User can die as well.
  • Uncatty Resemblance: Humanoid Stands are usually of the same height and physical build as their users. They also share some visual traits and motifs with them, such as the ladybug pins on Giorno's suit matching the ones on Gold Experience.
  • Unskilled, but Strong: Some Stands are extremely powerful to the point of being a Story-Breaker Power, but are held back by their user's lack of intelligence or ambition, such as Okuyasu Nijimura's The Hand or Ungalo's Bohemian Rhapsody.
  • Upgrade Artifact: The Stand Arrow, made from a meteorite that crash-landed on Earth 50,000 years ago. Most people will die after being shot by it, but a small fraction of those people will have a strong enough fighting spirit to survive and be granted a Stand.
    • Part 5 reveals that if a Stand is shot with the Arrow, it'll become a MUCH more powerful version of itself called a Requiem Stand. These are not only stronger than their previous forms but can acquire whole new abilities, such as the case with Silver Chariot and Gold Experience.
    • In Part 7, Stands are acquired by visiting locations called Devil's Palms, a shifting plot of land where parts of the Saint's Corpse are found. If someone passes through alive, they may be blessed with a Stand.
  • Uplifted Animal: Animals that manifest Stands have their intelligence increased, sometimes to human-like levels, although in most cases they still aren't able to talk. The only exception is Foo Fighters, a sentient colony of plankton who has to possess a human body in order to be able to do so.
    • By Part 7 and Part 8, it turns out plants can have Stands too, such as Sugar Mountain and the Ginko Trees along Morioh's Shakedown Road.
  • Weak, but Skilled: Even if a Stand is weak by itself, you can bet their user will find a way to creatively make use of it, assuming the stand doesn't have layers of complexity to their powerset in general.
  • Weirdness Magnet: In Part 4, Toshikazu Hazamada is the first to propose the idea that Stand Users are naturally drawn to other Stand Users. Given all the weird things that happen in the series because of people developing Stands, he's probably right.

Alternative Title(s): Thus Spoke Kishibe Rohan, Jo Jos Bizarre Adventure All Star Battle, Jo Jos Bizarre Adventure Eyes Of Heaven

JoJo's Bizarre Adventure / Characters - TV Tropes (2024)


Does JoJo's Bizarre Adventure have LGBT characters? ›

JoJo's had explicitly queer characters since 1997, and has nailed them from day one with characters like Squalo and Tiziano, and Sorbet and Gelato.

What is the most gory scene in JoJo's Bizarre Adventure? ›

The final battle between Josuke and Kira is the most violent and bloodiest finale in the JoJo series to date, with both characters suffering several different wounds after being punched, shot and impaled on various objects. By the end, both are left covered in injuries and blood.

What is the most broken Stand in JoJo? ›

Wonder of U is arguably the most powerful Stand wielded by a JoJo villain. It belongs to Tooru, who served as the main antagonist of JoJolion. The Stand's power is activated whenever a person tries to pursue or attack Tooru. Wonder of U immediately brings down a calamity that can potentially kill the person.

Who are the canon gays in JoJo? ›

Part 1 / 3: Dio, the villain, is canonically bisexual; Part 5: We have 2 confirmed gay couples here, first Sorbet and Gelato, and then Tiziano and Squalo. All 4 are antagonists; Part 7: Scarlett Valentine, the first lady of the US, is canonically bisexual.

Who is JoJo wife anime? ›

Erina is a young girl from Jonathan Joestar's hometown, who becomes his love interest and she eventually becomes his wife (which now makes her Erina Joestar), the mother to George Joestar II and the grandmother/guardian to Joseph Joestar.

Who was the weakest JoJo? ›

Jonathan doesn't live long enough to better hone his skills and strength. As such, he would be no match for any of his descendants, especially since he doesn't have access to Stands. In other words, Jonathan is the weakest of all the Joestars on this list.

Who is the weakest JoJo stand? ›

Khnum is arguably the weakest Stand in all of JoJo's Bizarre Adventure. Its ability is Transfiguration, allowing its user to take the appearance of another person. The problem is that Khnum gives its wielder no additional abilities. Furthermore, its user Oingo is often played for comedy rather than any serious drama.

Who has the fastest punch in JoJo? ›

While most of the humanoid Stands have equal power and speed, Crazy Diamond could be the fastest of them all. When Josuke tries punching Jotaro with Crazy Diamond, Jotaro is forced to use Star Platinum: The World's time stop ability because he could not deflect Crazy Diamond's punch in time.

What is censored in JoJo? ›

JoJo's Bizarre Adventure never shied away from violence and disturbing imagery, which is why its strict anti-smoking censorship can take fans by surprise. In Stardust Crusaders, any instance of Jotaro Kujo (who was famously voiced by Matt Mercer) smoking was blacked out. Meanwhile, close-ups of gore were left alone.

Is there anything inappropriate in JoJo's Bizarre Adventure? ›

Rated R for strong sustained sequences of stylized bloody violence throughout, disturbing images, crude and sexual content, partial nudity, animal cruelty, alcohol use, language, drug use and smoking. A character commit suicide.

Can Jotaro defeat Giorno? ›

Giorno can create a couple of trees to get out of Jotaro's range and maybe he can trick Jotaro into hitting a lifeform, but Jotaro's blinding speed could and probably would hit Giorno a hundred times before Giorno could brush Jotaro.

Which JoJo part has the least stands? ›

  • Stardust Crusaders: 33.
  • Diamond is Unbreakable: 24 (not including SP and HP)
  • Vento Aureo: 28.
  • Stone Ocean: 24 (not including SP)
  • Steel Ball Run: 21.
  • Jojolion (so far): 23.
  • Most Stands: Stardust Crusaders.
  • Least Stands: Steel Ball Run.
Dec 1, 2017

What gender are JoJo fans? ›

According to the survey results, the average JoJo fan is 24.9 years old and 165.0 centimeters (about 5 feet and 5 inches) tall. Among respondents, 50.2% were male, 48.3% were female, and 1.5% identified as other.

Who is JoJo's love interest? ›

He is also the adoptive father of Lisa Lisa, who is Joseph's mother. Erina Pendleton(c. 1869-1950) is a girl from Jonathan's town and eventual love interest. Erina and Jonathan begin a romantic relationship but it is ruined when Dio forcefully kisses her.

Who is in love with JoJo? ›

Jujutsu Kaisen fans often ship Iori Utahime as Satoru Gojo's love interest. This is because they often bicker with one another, and Gojo is often teasing her. They have a feisty chemistry, which the Hidden Inventory arc showed has been going on since they were teenagers.

Is JoJo from JoJo's Bizarre Adventure a girl? ›

For a long time, Jojo's Bizarre Adventure had a reputation for being ultra-masculine, and while it still does to some extent, that reputation definitely began to change once Jolyne Cujoh, the series' first female JoJo, appeared.


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